Shoebob

Member

Total Posts: 35
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Sun Jul 18 10:18:09 EDT 2021

This might be a long shot but hear me out. WHAT IF we set a weekly reward or could be monthly doesnt matter what ever it is, if you accomplish it we have a item build shop where the player can go in and set the stats on the item (credits, attacks,money,exp) per hour on the items OR build your item costing points. >>???


Now your saying well everyone would have 99999999 of everything on every item and it would be out of control. But we could set a slider bar and you can adjust based on a formula we set, but you could also cash in EXP or points to UP the results on the slider bar for higher numbers...??????

Am i losing it.. lol?


Cyberkilla

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Total Posts: 5,984
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Mon Jul 19 17:44:57 EDT 2021

We technically already have this in the World Builder, but it's more involved and requires image approval, which is a bit of a sticking point. Maybe if we can implement some sort of clever kit-bashing system for creating the imagery, it'd be okay to leave open. Otherwise, I might have to ultimately take the item making bit invite-only.

I do have another plan though. We're going to get crafting support. Basically, you'll acquire blueprints. These blueprints are items that you'll be able to buy in a store for Credits, win from quests, raids, etc.

With the blueprint, you can craft instances of the item it describes, if you gather the required components (metals, crystals, leather for handle, etc.). Your skill/experience will impact the final build quality of the item.

Maybe there's scope to allow for some extra control in this feature.

Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Mon Jul 19 17:47:17 EDT 2021

Shoebob

Member

Total Posts: 35
Online Status: Offline
Mon Jul 19 21:51:01 EDT 2021

i never got into the world builder (smiley) no P.P. Sounds good.