- Forums
- Idea Submission
- Guild portal system... Crazy idea
Wed Jul 7 19:38:30 EDT 2021
This is mostly just to make sure this idea is noted somewhere, but I've seen games where you can build a portal that allows fast travel to an area, the caveat being that you have to have reached it at least once beforehand.
What if...
There would probably need to be a fee to use them, whether its turns/points/credits. You should still have to pay a premium for the convenience
You have to have been in the guild for at least 24 hours to use them, as with raiding, to avoid exploits.
Just something to have a think about, there's an idea in there somewhere. Maybe it'll take a different form. Maybe it's unrelated to guilds at all, but I think adding more guild-membership benefits is probably a good idea tbh.
On a related note, we have the ability to place things on map tiles quite easily. There must be some interesting things we can build from that. From portals to traps/blockades, pet NPCs, vendor NPCs in a public market place map, etc. Too many possibilities. lol
What if...
- Guilds have a limited number of portals they can build, which can be expanded with upgrades or levelling up the guild.
- Guild members can travel to an area and build a portal.
- On the guild menu, there is a list of portals and where they take you.
- We'd need a way to flag some maps/areas as "portal-resistant".
There would probably need to be a fee to use them, whether its turns/points/credits. You should still have to pay a premium for the convenience
You have to have been in the guild for at least 24 hours to use them, as with raiding, to avoid exploits.
Just something to have a think about, there's an idea in there somewhere. Maybe it'll take a different form. Maybe it's unrelated to guilds at all, but I think adding more guild-membership benefits is probably a good idea tbh.
On a related note, we have the ability to place things on map tiles quite easily. There must be some interesting things we can build from that. From portals to traps/blockades, pet NPCs, vendor NPCs in a public market place map, etc. Too many possibilities. lol
Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Wed Jul 7 19:41:22 EDT 2021
Wed Jul 7 21:20:46 EDT 2021
was about to say something about this in chat
using the new stuff on this page https://www.futurerp.net/pages/raid.php
recently raided boss npc list, like other things in game, I think this is something that can be expanded like other guild updates. start at 0 upgrade to 20 (?) recently raided boss npcs.
That could then be part of the teleport system you are thinking of. maybe not even teleport there as such, have the ability to start the raid & collect any drops from there.
Costs, depends. percentage of earnings from the raid for open maps, a bigger percentage & points for locked, blacklisted/whitelisted maps?
using the new stuff on this page https://www.futurerp.net/pages/raid.php
recently raided boss npc list, like other things in game, I think this is something that can be expanded like other guild updates. start at 0 upgrade to 20 (?) recently raided boss npcs.
That could then be part of the teleport system you are thinking of. maybe not even teleport there as such, have the ability to start the raid & collect any drops from there.
Costs, depends. percentage of earnings from the raid for open maps, a bigger percentage & points for locked, blacklisted/whitelisted maps?
Fri Jul 9 2:20:02 EDT 2021
I don't like the sound of this costing points. I have other things I want to spend my points on. Credits/turns just fine for me though.
Hows it going, and have fun.