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- Raid view page changes - part 1
Fri Jul 9 5:12:27 EDT 2021
I'm not sure what you mean
Quote from Jyreeil
I think it's cool and all, but I would like to see the mechanics when one stat is higher than the midpoint and one stat is lower. Could make for some more interesting battles as opposed to "we have more than 50% in every stat all being the same percentage so we will definitely win". I suppose even with that something would arise as a "meta" and everyone would do that, but might still make things more interesting for a while.
Invisible War ][
Fri Jul 9 18:45:51 EDT 2021
I just canceled a raid because it looked like we were going to lose, but this new raid is smaller and I know what we have would win but it has too much red for my comfort. I don't think I'm reading this right.
Fri Jul 9 19:30:47 EDT 2021
The centre point is where each side is evenly matched. Once it's over the centre line you have the edge, barring bad luck, accuracy, crit strike/resist.
Invisible War ][
Sun Jul 11 4:14:17 EDT 2021
Like for example say you have above 50% on attack and then around 50% on defence and speed and below 50% on hp and it's less likely that you would know who would actually win because nobody knows yet what's more important, attack or hp.
Hows it going, and have fun.
Mon Jul 12 10:22:29 EDT 2021
Certainly, but that's for the player to figure out. These are just a gauge of what the relative difference is.
With experience, raiders will get a handle on what they can and can't get away with; what's a risky raid and what's safe. When they're all more green than red, you're probably going to win, but it isn't certain.
When the deltas are only a few percent, that's when intuition will have to come into play. It wasn't my aim to create a UI element that says "you will win", "you will lose", as there's no fun in that
Perhaps I've misunderstood the posts above though.
With experience, raiders will get a handle on what they can and can't get away with; what's a risky raid and what's safe. When they're all more green than red, you're probably going to win, but it isn't certain.
When the deltas are only a few percent, that's when intuition will have to come into play. It wasn't my aim to create a UI element that says "you will win", "you will lose", as there's no fun in that
Perhaps I've misunderstood the posts above though.
Quote from Jyreeil
Like for example say you have above 50% on attack and then around 50% on defence and speed and below 50% on hp and it's less likely that you would know who would actually win because nobody knows yet what's more important, attack or hp.
Invisible War ][