Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Fri Jan 28 13:38:51 EST 2011

Quote from Heroin
So this could be used to make the Preferred player only maps, interesting.


Since I can use these actions for official maps, it's handy for me. There was no reason to hide the option from other world builders either (smiley)

I can't think of any other useful options to add. Suggestions are welcome(smiley)


Invisible War ][

Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Fri Jan 28 15:28:09 EST 2011

You pretty much covered everything I think, but maybe you can do it by time of day too? Could make some interesting quests that way also.


Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Fri Jan 28 15:34:32 EST 2011

Quote from Heroin
You pretty much covered everything I think, but maybe you can do it by time of day too? Could make some interesting quests that way also.


Genius. This will be tricky, but useful. I'll make a note of it. I might make it a separate action though, as it would be rather complicated in itself.


Invisible War ][

Symphony

Half Mod

Total Posts: 1,073
Online Status: Offline
Fri Jan 28 17:17:08 EST 2011

Quote from Cyberkilla
Quote from Heroin
You pretty much covered everything I think, but maybe you can do it by time of day too? Could make some interesting quests that way also.


Genius. This will be tricky, but useful. I'll make a note of it. I might make it a separate action though, as it would be rather complicated in itself.

I'm not very good at these types of things, but wouldn't it just be something like:
Server time = 1:00 pm
Yes = open portal
No = close portal
Probably doing it wrong idk. I spent a few months with this RPG game maker thing. I can't remember what that type of instance was called, and for a browser game it might be different I don't really know.



Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Fri Jan 28 19:13:11 EST 2011

NAME Portal [Basic Criteria]
COST 5.00
This Portal provides a one-way link to another local map location. Access can be restricted based upon a number of configurable criteria.

Choose from a list of your maps, and set an (x, y) coordinate to create a one-way link from the location of the Portal to the target destination.

This Portal can deny access based upon the following criteria:
  • Min/Max Level
  • Min/Max Wealth - the player's total Credits (available + banked).
  • Min Experience Gained Today
  • Min Link Clicks Today
  • Min Bounties Today
  • Min/Max Total Attacks Today
  • Min/Max Total Raids Today
  • Min Bounties This Month
  • Min Experience Gained This Month
  • Preferred Player Only - deny access to non-subscribers.
  • Min/Max Global Rank
  • Min/Max Days Since Join Date
  • Min Total Attacks
  • Min Total Defends
  • Min Total Raids
  • Min Total Bounties
  • Min Total Link Clicks


Invisible War ][
Edited 1 time(s). Last edited by Cyberkilla @ Fri Jan 28 19:13:30 EST 2011

Cyberkilla

Admin

Total Posts: 5,984
Online Status: Offline
Fri Jan 28 19:54:15 EST 2011

Some stuff from the chat room that is relevant here. I'm just trying to breathe a bit of life back into the forums. I might even reshuffle/add/remove forum categories soon, as these ones aren't garnering much interest, even from me.

[19:49] <+Cyberkilla> I thought that it was going to be the easiest of them all, but it really wasn't (smiley)
[19:50] <+Cyberkilla> Next up is an action which can be configured to ask for pa**words, an action to demand that you possess/have equipped certain items, and one which checks to see if npcs are dead yet.
[19:50] <+Cyberkilla> The latter is cool, because it means you can force a player to empty a room before they can move to the next chamber.
[19:51] <+Cyberkilla> And it also allows you to deny access until boss npcs are dead - just like I used to do with the shadow sentinels (and will again when I make this action(smiley))
[19:52] <+Cyberkilla> The item one is also good, because it means you can demand a player has a certain tool, or clothing before moving on. A space suit for walking outside of the ship, for instance.



Invisible War ][